“You go in sideways through the gap and the hum sounds different. Somebody stopped here, though I don’t know when.”
The Manila Room is a small resting room, with walls of manila-colored damask, dim orange light and the feeling that someone took a break and left. The walls fall about two meters twenty from the center, a little over four meters a side. You can spot it from far off because it doesn’t look like an ordinary office.
How to recognize it
| Detail | Value |
|---|---|
| Walls | at ±2.2 m from the center |
| Entrance gap | 0.6 m |
| Use | passage and resting room |
The 0.6-meter gap is the sign. An office corridor never narrows that much. Here you have to go in almost sideways, and your body notices it before your eyes work out where you are.
What is inside
Little. The light is soft and warm, nothing like the fluorescents of Level 0. The light is described and not touched, and what you see is what there is.
What it is for
Wanderers use it as a calm point. It fits between two hard stretches of the Pulse, the rhythm the place seems to set, just as the shelters do. You can breathe, sort your inventory and think things through, though sanity is not recovered just by being there.
How to survive
- Don’t stay too long, because the calm is only a pause and the room isn’t safe either.
- Check the exit before you sit down. With a gap that narrow, only one person fits through at a time.
- If you’re with your group, one watches the gap while the others rest.
Notes found
No floor note has been found that is attributed to this room. The room is the sign. If you ever find one, it will be a line from someone who rested here.
What people say
- No creature lives there.
- Inside there is a chair and a faded sign, and not much else. What the sign says changes depending on who tells it.
- It is quieter than the corridor, as if the hum didn’t quite get in.
See also
Floor Notes, Beds and Shelters, Level 0.