UNDERWANDERERField archive
Section O24 entries

Objects

What you find, carry and use up. Everything here has weight and almost nothing is spare.

O-008All levels

Consumables

Food, drink and medicine, the only things that refill the body’s bars. There is little, it is scattered and the labels come torn.

3 sub-entries
O-014All levels

Hand-Crank Flashlight

The only light that never fully runs out, because you can always stop and wind it. But lit, it gives you away at almost forty meters.

O-024All levels

Bandages and Wounds

The bandage doesn’t heal. It closes the wound on an arm, and the strip of cloth is the only sign that you did it right.

1 sub-entry
O-005Level 0

Surprise Boxes

Sealed cardboard boxes that promise something and may be empty. If another wanderer got there first, they will already have been opened.

O-006Level 0

Beds and Shelters

A nook with a bed, tape and a can. Sleeping in it sets where you wake when you die, and building it is the closest thing to a home.

1 sub-entry
O-021Level 0

Signs and Ceiling Fixtures

Office plaques, exits that lead nowhere, bulletin boards with calendars and detectors on the ceiling. They are the costume of an office with no people.

O-020All levels

Door as an Object

A closed door can be unscrewed and carried with both hands. Behind it stays an empty frame that tells you someone came through here.

O-022Level 0

Found Texts

Notes on the carpet, signs, graffiti and notices, what others left written before the corridor took them.

4 sub-entries
O-009Level 0

Water Dispenser

An office dispenser that seems to promise water. It is dry, and its silhouette beside a pillar is the most human thing in the room.

O-012All levels

The Survivor’s Inventory

What you carry is your body, your clothes and their weight, not an endless list. Every pocket comes from your clothing.

O-016All levels

Backpacks and Weight

Three backpacks, three load states and a cap on distribution. What you carry on your back decides how far down you can go.

O-015All levels

Paper Maps

There's no blue dot telling you where you are. Wanderers draw from memory what they've walked, on sheets that get lost, copied and pinned up.

Full index of objects