Entities
What walks the corridors. Some ignore you. Others saw you long before you saw them.
Skinstealer
Very highIt imitates a survivor: a believable name, a pose, an object in hand. It lives alongside you as one of your own, it is avoided by looking at it, and it never speaks.
2 sub-entriesChildren
HighSmall silhouettes that move in a pack. Still if you look at them, fast if you turn your back, and their touch stuns.
2 sub-entriesAdult Faceling
HighThe adult faceling, an office worker standing motionless at their post, watching. Its only trace is a floor note.
1 sub-entryProwler, Grille and Stalker
HighThree stalking creatures that make no noise. One charges, one hangs from the ceiling, and the third has barely been seen.
3 sub-entriesHow Creatures Sound
HighAlmost no creature in Level 0 makes a noise, so silence is the warning, and what makes no sound is usually what is closest.
Vestibule Receptionist
HighThey say that behind the Vestibule counter sits a Watcher that looks at you from the moment you enter, not when you come near.
Watcher
ModerateAn adult sitting in an office chair, back turned, who slowly turns their head to follow you. It does nothing else.
E-020Level 0Smiler
ModerateA figure of smoke with two eyes and a smile, at the far end of the corridor. It only advances when nobody is looking, and nobody has seen how.
3 sub-entriesThe One Who Waits at the Door
ModerateA figure with its back turned under the exit sign. When you get within twelve meters it is gone and the door is still shut.
Legacy Records
LowThree names the archive keeps from another era: Lurker, Crawler and Shadow. Nobody has seen them in the current Level 0.
3 sub-entriesField Guide: Creatures
LowHow to recognize each Level 0 creature, what it does if it reaches you, and what to do before you find out.
Traces and Visible Signs
Footprints and dust. What each creature lets you see before it arrives, and what an attentive wanderer learns to read in the carpet.