UNDERWANDERERField archive
Case file S-003SublevelsLevel 0.0Low

Window Strip

Three to six identical windows in a row on a long wall, all with black glass and the same sill height.

Testimony

“One window, fine. Six identical ones in a row and I don’t know, that’s not from this world anymore.”

The window strip is the mismatched window repeated along a long wall, with the same black glass, the same wooden frame and the same sill. Only instead of one there are between three and six.

How to recognize it

One in four windows in Level 0.0 shows up this way. Between one opening and the next there is a pier of at least half a meter, and the spacing between openings falls between half a meter and ninety centimeters. All share the same sill and lintel height, end to end, without a single window out of line.

AspectValue
Openings3 to 6
Pier between openingshalf a meter or more
Sill and heightidentical across the whole strip
Where it fallsonly on long walls
Cubicles with partitions: the office that 0.0 warps
Cubicles with partitions: the office that 0.0 warps

Why it unsettles

If each window had its own height, you would put it down to noise, to a badly finished building. With the same height it reads as order, as a machine repeating. 0.0 looks like an office until you count the windows.

Behind the glass there is no street or courtyard, only black. Whoever gets close finds their own silhouette six times, at different distances, and none moves in exactly the same way.

What people say

It is often repeated that the strip reappears in the same place even after you have changed corridors. Others say the number of openings changes between one visit and the next, and that the last window in the strip always looks the newest.

How to survive

  • Don’t count the windows more than once. Whoever repeats it ends up counting the ones that aren’t there too.
  • Don’t press your face to the glass. If your silhouette is slow to follow you, step back.
  • If the strip works as a reference on your map, mark it with a single stroke, because two strips that look alike almost never are.

See also

Mismatched Window, Level 0.0, “Location: Out of Bounds” note, Sanity, Paper Maps.

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