“If the window looks out on nothing, you’ve already crossed, man. You don’t go back from this seam the way you came in.”
Level 0.0, “out of bounds,” is a layer of Level 0 and not a separate level. Here the world shows its seams, because the chunk Displacement leaves a crack and the wanderer passes through it without knowing.
There is no door. One day you walk down the same corridor as always and stop stepping on Level 0.
How to recognize it
It reveals itself through a series of features, from subtle to obvious.
- Windows to nowhere. An office doesn’t put in windows of that size or at that height. Something that loads the terrain badly does. The glass is black and you can’t see the next room through it; you see nothing. See Mismatched Window.
- Floor note. A paper with the words “Location: Out of Bounds.” It is the only text in the place. See Out of Bounds note.
- Strip of gaps and archway. Repeated galleries with doorless openings, at heights that don’t match. See Window Strip and Archway Row.
- Exit room. A room with a computer, dry carpet and white concrete. See Computer room.
Entrances and exits
The entrance is the chunk Displacement seam. The exit is the computer room, which is said to lead to Level 4.
What to expect
There are no creatures here. What there is, is errors of the terrain itself, such as geometry that doesn’t close, missing floor and unloaded chunks you can’t see until you’re on top of them. It is the same family of faults as the Generation Error Vestibule.
How to survive
Don’t run. Test the floor with your foot before putting your weight down, and keep your back against the walls. If the fluorescent hum weakens, you are at the edge, so turn around.
What people say
For some, a wall niche with an exit sign and no door behind it is one of the signs that you’re on the right track.
Feature entries
Window Strip, Archway Row, Computer room, Unloaded void.