“An open metal door next to the gap and a name I didn’t see in any directory.”
The “Infinnovation Outpost 1” bunker is an underground installation with a code door, or so say those who claim to have seen it. In the Vestibule it shows up as a variant of the building, a closed structure with a metal door.
How to recognize it
The building measures between 36 and 64 meters on a side, with the ceiling at 2.8 meters. It is a closed structure, tied to the descent through the floors (The Building and the Descent). In one building in four the entrance is a metal door, with the leaf open beside an opening of 1.4 meters or more.
Whoever marks it on the map writes it down as “Anomaly: [GEL] Infinnovation Outpost 1.” Only “Anomaly:” and “Landmark:” notes leave an anchor on the map, and for that reason this name is one of the few that survive from one visit to the next.
Entrances and exits
The entrance is never closed. The metal door is open, to one side of the opening, and you can pass without touching it. It is the only way in. Inside, the building can be reached from the point where you come down into the zone, with no detours.
How to survive
- Don’t close the door behind you, even if it seems to protect you. There is no certainty it will open again.
- Go in with your group and have someone stay at the opening.
- Count the steps to the exit before moving forward. It is a building up to sixty-four meters on a side.
What people say
It is said the door has a code keypad, and that the code is a date, 1989. That date appears instead on a floor note in front of the counter of the reception, and nothing has been found tying it to this building.
Others say that under the bunker there are more floors of concrete and a light different from the fluorescents. Nobody has come back from them with a map. Some say the door, open or closed, moves by itself when nobody is looking.
The locked doors of Level 0 are a separate matter, and an open metal door in an installation like this is not taken as a courtesy.
See also
Generation Error Vestibule, “LOBBY” Reception, The Building and the Descent, Doors Locked by Default, Beds and Shelters.