Footsteps that follow you a few meters back and stop two steps late. In Level 0.1 you never see anything.
Testimony
“I could hear steps behind me, always at the same distance. I stopped and two more sounded, no fewer. I looked and there was nothing.”
The footstep echo is a sound phenomenon of the degraded zone of Level 0.1, with no creature behind it. While you walk, a second set of footsteps follows you.
How to recognize it
It sounds 6 to 10 meters away, always from behind.
It arrives half a step late relative to yours.
It sounds like the steps of any survivor on carpet, with a slightly lower pitch.
If you stop, it takes two more steps and goes quiet.
Nothing can be seen. Ever.
The most reliable way to check is to stop. If the echo goes on for two steps and fades, it is the echo. If it doesn’t fade, it isn’t, and you had better not look back.
Where it appears
Only in Level 0.1. In the Null Zones it does not sound, because nothing leaves a trace there, and the crossed-out eye seen in the Graffiti at the edge warns of this. The floor note “steps that aren’t yours” is written in the rooms where the echo is most frequent. Among the Floor Notes it is one of the most quoted.
Effect
It does no harm. As long as your sanity holds, it does not affect it. What it wears down is certainty. The more you walk, the more you wonder whether the one following you is another survivor, or the one who waits turned into sound.
How to survive
Don’t run. The echo speeds up with you.
Stop once and count. Two steps, then silence.
Carry on without telling your group what you heard, or turn it into proof for the rest.
If the hum drops at the same time, there is something else.
What people say
The echo is the trace of someone who passed through before you, some say. Others say it is a warning that you are already in a null zone.