UNDERWANDERERField archive
Case file S-012SublevelsLevel 0.1High

Level 0.1: danger zone

A degraded layer of Level 0: mold on the walls, red light and a loop of corridors with warnings from other survivors.

Testimony

“There were arrows, “hide” and crossed-out eyes. Somebody already knew what was there.”

Level 0.1 is a danger layer of Level 0: mold on the walls, red light and a loop of corridors. You recognize it because someone took the trouble to warn you.

How to recognize it

  • Loop of corridors. Four identical stretches surround a block of about 24 by 24 m. If you walk in a straight line, you end up back at the start. A corner with a different detail (a fire extinguisher, an overturned wastebasket, a note) works as a reference: whoever finds it knows they have gone around. See Looping Corridors.
  • Collapsed drop ceilings. Some tiles have given way and show the space above. See Fallen Ceiling Tiles.
  • Signs from other survivors. Painted arrows, the word “hide” and crossed-out eyes. See Arrows and hide.
  • Crossed-out eyes. They mark null zones, places where the creatures leave no trace.

Who is there

The creatures that stalk in Level 0 stalk here with more advantage. The painted warnings match the gaze of the Watcher, and whoever left the crossed-out eye knew not to look back. The Footstep Echo gets mentioned in the same breath, with its footsteps that repeat yours with a delay.

How to survive

  1. Look for the corner with the different detail before going in.
  2. Follow the arrows, don’t run from them.
  3. If you see “hide,” hide and make no noise.
  4. Don’t cross a crossed-out eye unless you have to.

Entrances and exits

The archive has not managed to establish how you get here. Some accounts speak of zones of Level 0 that slowly degrade until they become this, and others of basements that rot as you go down. See Building and descent.

What people say

They say the red light has no visible source and that the mold advances if you stay still. Others say the null zones have no hum.

Feature entries

Looping Corridors, Fallen Ceiling Tiles, Arrows and hide, Null Zones.

Sub-entries

Mentioned in