“A huge gap, as if the world had been left unwritten here.”
The void is the form that the “unloaded chunks” warning takes in Level 0.0. It is a rare region at least forty-eight meters on a side, with the ceiling at 3.7 meters and a huge gap in the floor, which is called the abyss. No handrail protects it, so the void comes unprotected.
How to recognize it
- An immense room in which the floor breaks off all at once.
- One time in three the gap is perfectly rectangular and its edge is aligned with the floor grid. There is no softened margin and it looks cut with a ruler.
- Around the gap there is always a ring of floor at least two meters wide, the only part you can walk on.

How to survive
- Walk hugging the wall, not the edge. The ring is narrow and gives no warning.
- Don’t bring the flashlight to the gap to see the bottom. What you see below is absence and not darkness, and looking at it wears down your sanity.
- If you are being chased, don’t use the void to shake them, because whoever falls doesn’t reappear where they fell.
What people say
A rumor from down below says that at the bottom the world “hasn’t loaded,” that there is no floor there but the void of what hasn’t been written yet. Nobody has come back from down there with a coherent description.
It is also said that the gap is the extreme version of the Displacement, what is left when a chunk goes and no other arrives. The wanderers who have crossed it say the straight edge is the cruelest, and that the irregular ones at least look like an accident.
So you don’t confuse it
The great halls have their own “Void” with monoliths, but it is a dark bay with a floor and not a gap. The pits are holes of another scale, with a bottom and a platform.
See also
Level 0.0, Great halls and landmarks, Pits, Chunk Displacement, Sanity.