Narrow corridors of wet concrete, pipes and machine rooms under a flickering light. The dripping never stops.
Testimony
“The light is enough to see the pipes and not much else. And what dripped from the ceiling, I didn’t look at.”
Level 2 is the service tunnels: corridors of bare concrete with pipes, valves, pumps, tanks and electrical panels, and a dripping that never ends. The air is gray-green and the floor is always damp.
You enter through a door to nowhere in Level 0 or by going down from Level 1.
Description
Corridors dominate at 36 % of the terrain, followed by machine rooms at 20 %. The rest is split among rooms, pillars and irregular enclosures. Zones are normal half the time and in blackout one time in five, and it is the darkest of the first three levels.
The ceiling is 3.8 m in the machine rooms and 2.8 m everywhere else, and in the corridors it never drops below 3.0 m. It feels low because it is.
Light and sound
The light is a dirty yellow and flickers more than in any other level. The fog is greenish gray and cuts your sight to a few meters. Under the flicker there is a low hum of about 55 Hz. Footsteps sound wet (see Footsteps and Footwear). The dripping is the only sound that tells you water is near.
How to recognize it
Ceiling pipes, columns, valves, pumps, tanks and electrical panels. Floor of wet concrete and dirty tile, steel pipe everywhere. If every step splashes and the corridor narrows, you are in Level 2.
Entrances and exits
Level 2 links to 1 by pit and stairs, and to 0 by doors to nowhere. Full map in Level ecosystem.
How to survive
Bring your own light. The Hand-Crank Flashlight is loud, but it doesn’t switch itself off. Watch your sanity, because prolonged darkness and flicker take more than you’d think.
What people say
Sanity drains faster here than anywhere else, and the dark adds to it when you switch the flashlight off.