UNDERWANDERERField archive
Case file P-023PhenomenaLevel 0High

Pits

One-meter holes in the carpet, with no railing and no bottom in sight. Falling leads to Level 1, and climbing back is another story.

Testimony

“A one-meter hole, no railing, and not a trace of the bottom.”

Pits are holes of roughly one meter, with no railing, the bottom between 10 and 50 meters down and a dark chamber beneath. There is no fence, no tape, no sign. The carpet just ends at the edge.

Falling leads to Level 1. Whoever falls doesn't come back the same way.

Figures

ItemValue
Sizearound 1 m
Depth10 to 50 m
Belowa dark chamber
LinksLevel 0 with Level 1, and Level 1 with Level 2

Three variants

  1. Trap pit, 25 m deep. It's the one marked on the map.
  2. Sinkhole field, a grid of unmarked holes. See Pit Field.
  3. Portal pit, the one that leads from one level to another. It is always in the same place and doesn't move.

What happens when you fall

The fall leaves you in Level 1, in the chamber the pit hangs from. To get back to 0 you climb a service staircase (see how the levels connect). The pit cannot be climbed. Pits also link Level 1 with Level 2.

How to survive

  • Walk with your eyes ahead and watch the floor in wide rooms, especially in Level 0 after a dark stretch.
  • If you see a grid of holes, don't cross it in a hurry.
  • If someone in your group goes down, be clear on where you'll meet again. Don't wait up top.

Notes found

A floor note says: “I went down the pit with two people. I came up alone.” It is the only one that mentions the pit and the only warning there is. See floor notes.

What people report

  • A group that passed through saw remnants of rope tied to the edge of some pits.
  • At the center of sinkhole fields there is more loot, and anyone who steps wrong falls without dying.

See also

The Building and the Descent, Anomalies.

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