UNDERWANDERERField archive
Case file S-008SublevelsLevel 4High

Level 4: reserve and epochs

A bounded region where the rooms redraw themselves every ten minutes and the entrance door closes after five.

Testimony

“It’s a place apart, the rooms change every ten minutes and nobody gets there on foot, or so they said.”

The Level 4 reserve is, according to the accounts, a square of three chunks by three, a hundred and fifty meters on a side, set apart from any normal route. Those who say they have been there claim it resembles a raid more than a place, because you go in, do what has to be done and get out. Its context is in the Level 4 entry.

Description

The space is a set of rooms connected by corridors. The chunks that make it up don’t move with the Displacement, because they are born stabilized and anchored and no wanderer has anchored them. If you want to know how a chunk is anchored by hand, see Stabilization by tiers.

How you get in and out

You enter through a door and there is no other way. The accounts rule out arriving by height or by a pit, since the reserve is neither above nor below but apart.

  • Entry window: the door stays open for about five minutes.
  • Drift: whoever overstays that time comes back out farther from the point where they entered, about a hundred meters for every minute of delay.

Epochs

Every ten minutes the layout of the rooms changes completely. Everyone inside sees the same layout at the same time, without synchronizing. The room you occupy is preserved as long as you are in it. You can’t build inside and the presence of creatures increases, up to four times more than outside according to several survivors.

What people say

Neither the window nor the drift has been measured with proper instruments. The data comes from two or three raids whose authors never went back down. The rumor is kept because it agrees on the essentials.

See also

Rooms That Repeat, Null Zones.