UNDERWANDERERField archive
Case file S-011SublevelsLevel 0.01Moderate

Level 0.01: the exit?

Very long corridors, abandoned objects and, at the end, an exit that isn’t one. You think you got out and all you did was change layers.

Testimony

“The exit? Maybe. Look at how far we walked to get here and tell me that sounds like an exit.”

Level 0.01 is a promise that isn’t kept. Very long corridors with a bend at least every 40 m, abandoned objects, and at the end an exit that isn’t one.

It is the long version of the false ending. The wanderer comes to believe they have left Level 0, and all they have done is change layers.

How to recognize it

A corridor that doesn’t end, but isn’t straight either: every forty meters at most it turns, or a door appears, or an opening. It seems very long without ever ceasing to be an office corridor. Along it, next to a wall and not blocking the way, lie abandoned objects: a chair, a wastebasket, a fire extinguisher, a phone. See Very Long Corridors.

The exits

  • False exit. A niche in the wall with an “exit” sign that leads nowhere.
  • EXIT door. A concrete door with a green sign and a white frame. See EXIT door.

The EXIT door looks real. That is what makes it dangerous.

Who is there

The One Who Waits at the Door is the only presence the archive ties to the place. It doesn’t move until you cross.

How to survive

Don’t trust the first exit sign. Count the bends, and if you have passed five and the light hasn’t changed, you are in 0.01. Carry plenty of water and food, because the trip is long, and note the time before you cross anything.

What people say

Those who have been there say the light flickers and goes out in short blackouts, that a low fog clings to the floor and that colors fade toward yellow as you advance. The details change from one account to the next.

People also talk of a stretch beyond the EXIT door, a 0.02, which nobody has described the same way twice.

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